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Instead of minting whatever quantity of this token is needed to reward the players and NFT owners for their efforts, PlanetQuest tracks how much raw quantum its players and NFT owners have received each day. It also maintains a single rewards pool, which is constantly refilled based on the revenues of the game. Each day, a small portion of this reward pool is set aside as the daily reward. This daily reward is split by the players and NFT owners based on how much raw quantum they accumulated that day. The diagram below shows how Raw Quantum is generated by playing the game and how it is later refined into $PQX.
Instead of minting whatever quantity of this token is needed to reward the players and NFT owners for their efforts, PlanetQuest tracks how much raw quantum its players and NFT owners have received each day. It also maintains a single rewards pool, which is constantly refilled based on the revenues of the game. Each day, a small portion of this reward pool is set aside as the daily reward. This daily reward is split by the players and NFT owners based on how much raw quantum they accumulated that day. The diagram below shows how Raw Quantum is generated by playing the game and how it is later refined into $PQX.
[[File:Raw Quantum Generation Diagram.jpg|alt=Raw Quantum Generation |none|thumb|800x800px|Raw Quantum Generation ]]
[[File:Raw Quantum Generation.jpg|alt=Raw Quantum Generation|none|thumb|800x800px|Raw Quantum Generation]]
[[File:Daily Rewards and Refining Raw Quantum.jpg|alt=Daily Rewards and Refining Raw Quantum|none|thumb|800x800px|Daily Rewards and Refining Raw Quantum]]
''Please note that the contents of the reward pool and exact economic policy shown here are for illustrative purposes only. Model may still be subject to modifications as PQ team fine-tune the game.''
''Please note that the contents of the reward pool and exact economic policy shown here are for illustrative purposes only. Model may still be subject to modifications as PQ team fine-tune the game.''


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These and other policies allow us to balance the economy in the game based on the value of $PQX as well as the revenue per player, providing us with a powerful, sustainable, token economy.
These and other policies allow us to balance the economy in the game based on the value of $PQX as well as the revenue per player, providing us with a powerful, sustainable, token economy.
== Planets as an important part of economic model ==
As it was mentioned earlier ''all planets are represented by an NFT'', so they have a really important place in the PlanetQuest economic model.
To reward the community and to give them more fun from the game process PlanetQuest introduced Planet NFTs that generate a steady stream of PQX for their owners. For planet owners, this income depends on the activity and success of the players they offer a home on their planet, along with the rarity of their planet. This means, no matter the exact number of active players, planet owners who are doing a great job, will always be able to count on a steady stream of income. Before early access in 2023, PQ team will distribute no more than 3 galaxies of planets, including those earned through passport rewards. In each of these galaxies, there are:
[[File:Number of Planets available per Galaxy.jpg|alt=Number of Planets available per Galaxy|none|thumb|800x800px|Number of Planets available per Galaxy]]
For the keen observer, you’ll note the above breakdown not only reveals pricing, but also the weight value for each of the planet tiers. Although planets depend on players joining them and playing to generate $PQX, the amount of $PQX they produce will generally be relative to their weight, which means a Legendary planet will typically generate 50x more $PQX than a common one. In other words, a single Legendary planet can be expected to generate roughly 100 / 19,800 = 0.505% of all the $PQX produced by Planet NFTs within its galaxy, while a rare planet produces only 8 / 19,800 = 0.04%.
This means that if the total $PQX production of a galaxy is 2.5M $PQX per month, a legendary planet would likely produce 5,050 $PQX per month, or 60,606 $PQX per year, as shown in the example below:
[[File:Example of $PQX production .jpg|alt=Example of $PQX production |none|thumb|800x800px|Example of $PQX production ]]
New planets are offered for sale as existing ones fill up with players, making sure there is always enough planets for new players to find a home. Should player count drop, planet owners are incentivized to recruit new players to shore up their earnings, or may (in future), be given the option to crack empty planets, for a one-time lump sum of Quantum, burning the NFT in the process.

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